![]() ![]() No one can make art about a thing they have never experienced in any way. You can picture a thing because you have experienced it. Every human does this with everything they experience. The equivalent is showing a copy of the Mona Lisa to art students so they can learn to draw in that style. They are taken, used as a learning material, then removed, so I wouldn't think of it as stealing. As far as I know, the LoRA that I used, as with every file and tool associated with AI art, does not store the original reference images anywhere.Now let me give you my arguments as to why this isn't stealing: It's not as simple as stealing some art and getting a machine to spit out hundreds of copies in a second. Almost all of them aren't worth saving or showing - these are the best it can do without further revisions. Keep in mind I have made upwards of 200 cards with this setup and each one takes about a minute.I then applied a different checkpoint and VAE (what they are doesn't really matter) for a more precise result and after a few test runs it can now generate these cards with some limitations. I then trained the AI with the LoRA to get it to understand what makes a card and how to reproduce those results.I took almost all Act 1 cards from the wiki and spent a few hours writing custom captions for each to teach the AI what they are (the blood cost icons, the sigils, the portraits, the name, etc). Think of a LoRA like a custom dictionary entry - like a new keyword you can give to the AI to introduce them to a new concept. I can't know what these images are or stop this as I have no affiliation with Stability AI who made it. I'm using Stable Diffusion v1.5, which has been fed probably millions of images as a process of learning what they are.So I'm just going to post some stuff here which may help people learn more about how I used it. Darker still are the secrets inscrybed upon the cards.ĪI art has become quite controversial, which I can understand. Inscryption is a narrative focused, card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Part 2: >!That will be used in part 2!< About the game:įrom the creator of Pony Island and The Hex comes the latest mind melting, self-destructing love letter to video games. When talking about a certain part of the game, if it doesn't directly pertain to the section of the game the post is about, be sure to tag it like this: ![]() Please don't post any asset dumps however single posts and similar are fine. Make sure any posts past the fourth boss are spoiler tagged with the proper part flair. It should be fairly obvious when you enter a new part but just in case you're unsure, here's the start of each partįinale starts when you lose the ability to pause the game. Please try not to spoil any big twists or encounters in your title. ![]()
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